— Studio · Est. 2026IT Solutions · ImmersiveMove your cursorNow booking
— IT Solutions Studio

We build immersive software for the real and the rendered.

Roviq is an IT solutions studio crafting games, AR/VR, simulations, educational tools, and interactive showrooms for automotive and real estate.

— What we build · 01

Six disciplines, one studio. Every screen earns its frame budget.

Concept → Ship
In-house team

Games

Original titles and work-for-hire across mobile, PC, and console — taken from raw concept to a shipped, supported launch.

UnityUnrealMobile / PC

AR / VR

Headset and mobile experiences that drop users inside the product, the space, or the story — built for presence, not novelty.

QuestWebXRARKit

Simulations

Training and operational simulations with physics-true behaviour, instrumented for measurable, repeatable outcomes.

Real-timePhysicsAnalytics

Educational Apps & Games

Curriculum-driven apps and learning games that hold attention — built with educators, tuned for every age group.

K-12EdTechGamified

Automotive Showrooms

Configure-and-explore digital showrooms that let buyers spec, light, and walk around a vehicle long before it exists.

3D ConfigReal-timeWeb

Real Estate

Virtual tours and interactive 3D property experiences that sell spaces — and off-plan units — before the keys are cut.

Virtual Tours3DOff-plan
— How we work · 02

A process built to de-risk the ambitious.

Four phases
Playable early

Discover

We map the audience, the constraints, and what success actually measures — before a line of code.

Prototype

A playable, interactive proof in weeks. We test the core loop early, while it's still cheap to change.

Build

Production engineering with performance budgets held from day one. No surprises at launch.

Ship & Evolve

We launch, instrument, and iterate on real usage — the product keeps getting sharper after release.

— The studio · 03

Engineers, artists, and designers who ship real-time software.

Stack
& platforms
Engines01 / 04

The real-time runtimes we build production software on — picked per project, never per habit.

UnityUnrealWebGLThree.js
— Let's build

Have something that should be interactive? Let's scope it.

Tell us about the game, the showroom, or the simulation you have in mind. We'll come back with a clear path from prototype to launch.